I've written a basic loader in the develop branch of MonoGame.Extended but I've been struggling to get it working with the MonoGame Content Pipeline. The main problem with the tool right now is actually loading the files into MonoGame. If you like what I'm doing check out my patreon page for some other awesome things. I have a few other ideas for tools in the works. It's my hope that having the code open will inspire others to create more tools. I thought it might be nice to have this as an example of what can be done. There aren't many open source editor type tools around that use MonoGame under the hood. ** The loading code above currently works in the develop branch of MonoGame.Extended Wait, it's really open source and free? Load ( "Animations/adventurer.sf ", new JsonContentLoader ( ) ) var sprite = new AnimatedSprite (spriteSheet )
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